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DIRECTX 3D
· Language : C++
· Tool : DirectX 3D
· Theory : Linear Algebra
Rendering pipeline
· Techniques used
: Using Stencil Buffer - Shadow, Reflection
Collision - OBB-OBB Intersection
Billboard
- OBB-OBB Intersection
Theory
· Collision between a shield and Deadpool
: Knocking Deadpool down in a shield direction.
UNITY 3D
· Language : C#
· Tool : Unity 3D
· What I did
: Building base classes (notes, player).
Managing notes from text file made through BMS.
Creating GameManager.
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