· Shower
: Houdini - Fluid, VDB Colliding between fluid particles and character. Creating ripple whenever characters walk on floor which is soaked with water. There was a problem. In V-ray, I couldn't have velocity pass from exported Alembic. I fixed it using old format in Houdini. Because ply2vrmesh only recognizes an older format version in Houdini. (ply2vrmesh can convert several common geometry formats into V-Ray native ".vrmesh" format) |